As a dedicated designer with over 6 years of expertise on titles such as Candy Crush and Crash Bandicoot: on the Run, I am committed to pushing the boundaries of creativity to deliver innovative designs that prioritize the player experience. My collaborative approach involves working seamlessly with professionals from diverse backgrounds, including developers, artists, data scientists, and UX specialists, ensuring a comprehensive perspective at every stage of development.
With a focus on crafting a wide spectrum of in-level experiences, from relaxing casual gameplay to intricate puzzle levels that challenge strategic thinking, I have successfully designed thousands of original levels for Candy Crush, and dozens for Crash on the Run. Additionally, I have played a pivotal role in conceptualizing and providing detailed design documents and specifications for new and innovative gameplay features, contributing to the overall success of the level design team by expanding our tools and bringing new experiences to our most dedicated players.